Revies Of Related Literature And Studies Essay
Based on the article of Grace Melanie Lacamiento 2012 titled Mobile apps could be large export merchandise for Phl, the tremendous growth of Smart phone usage in the country make the creation of mobile phone applications a lucrative option that local developers and start-up technopreneurs should consider. Alvin Gendrano, director of Microsoft Korea Developers and Platform Group, said that now could be a ripe opportunity for the creation of mobile applications. Software goods such as game titles, musical content material and applications, could be a huge export industry for the Philippines.
However, lack of? nancial resources, he said that Philippine software technicians could get started with a small team to take advantage of the need for scanners in the global market along with other developers in advance countries. If we have more Philippine apps available in the market, there is a chance that one will make it big. We dont have something similar to Play angry birds online now or Fruit ninja although once we have a Philippine application that may be world renowned, then we would make it, this individual added.
Chief executive o? cer Jerry Rapes there are dalam? erent portions in the portable application that developers can exploit. They have to consider developing apps intended for lifestyle, entertainment, enterprises, health care and gaming. He further more said that success in the industry depends upon what skills, determination and passion to make software items. You have to operate more, fail more, and produce even more. Dont be scared of faltering since failure gives you larger opportunity to success.
Software program development will not need a large amount of investment. It takes whats within your brain and the passion, this individual said. This information discussed just how Filipino programmers can help the fast developing development of mobile application because of the trends in mobile app.
It also talked about that the accomplishment in developing software product depends upon what skills and determination and passion of the programmer. With this kind of proposed software this will help the researcher to upgrade his programming language and gain knowledge in developing a portable application that can contribute to quickly growing cellular apps inside the Philippines. In the article of confidential writer on the internet, 2009 entitled Using Cell phones as Educators in The Israel Twenty community elementary schools in Ilagan Isabela Korea are now able of accessing interactive multi-media educational video clips through the use of mobile phones.
Text2Teach is known as a program that produces use of cellular technology to ensure that schools may have access to rich multimedia videos. It aims to improve the quality of teaching in grades 5 and 6th in public general schools by giving highly online, easy to use multi-media packages designed to help make learning more exciting and important among college students. Using a Nokia N95 8GB mobile phone, 387 interactive, educational videos in math, research, and English language are pre-installed into the mobile phones for the teachers to pick from. A instructor simply plugs the phone right into a TV and plays the video lesson of waking time in the classroom to get the students to take pleasure from and learn by.
The 3 to 5-minute educational videos designed for the job bring these kinds of subjects to our lives, illustrating essential concepts, abilities, and competencies that students are expected to perfect. These online video lesson plans also help make teachers’ lives easier and are compliant with the Simple Education Subjects. In the future, additional educational video tutorials will be developed and these types of will be utilized by the educational institutions using Globe’s 3G technology.
The article describe the use of cellphone of elementary schools in Ilagan Isabela Philippines in accessing interactive multimedia educational videos to get the subject to our lives, illustrating crucial concepts, expertise, and competencies that college students are expected to find out and to improve the quality of education, it also help the educating and the learning more much easier. The article pertains to the researchers proposed examine might also ensure that the students in bringing the be subject to life, showing key concepts, skills, and expertise for students to find out and also ensure that the teaching and the learning easier and faster through the use of mobile application.
From the article of Tatin Yang in 2012 entitled Learning in tablet form, the iPad was obviously a game corriger in numerous ways. The tablet was a portable channel that can get and shop information, photos, music, videogames and other different needs, together with the battery life that can last throughout the day. With other brands producing their particular versions of iPads, tablet computing has returned in a enormous and long term way. With the tablet turning into indispensable in lots of trades, it had been only an issue of time prior to they started to be? xtures in schools. Lozada said, The tablet is extremely teacher friendly.
Its a similar lesson plan and the same teaching strategies; its just a medium thats di? erent. Tablets is surely an appliance earning a living for the students as being a personal learning device; pertaining to teacher it is a personal educating device, he States. three or more The article explain the functionality of the iPad tablets, it may enhance the learning of the pupil and be even more interested to learn the niche. In relation to the researcher proposed application, tablets and smart phone will be the moderate and the software is the learning software this is often used by students as their personal learning gadget.
The supporter relates to the three literatures within the idea and concepts upon enhancing the training process of the students through the use of the brand new technology. This information de? nes E-learning contains all varieties of electronically recognized learning and teaching, which includes educational technology and how fresh technologies can make a big pada? erence in education. Children can interact with new media, and develop their skills, knowledge. It can be self-paced or perhaps instructor-led and includes press in the form of textual content, image, cartoon, streaming online video and sound.
With the analysts proposed job, he will incorporate those kind of media in order that students may interact with the application form for them to study and develop their skills. From the actual anonymous writer on the internet, entitled Three Learning Styles, everyone techniques and learns new info in pada? erent techniques. There are 3 main intellectual learning designs: visual, auditory, and kinesthetic.
The common attributes of each learning style the following can help you learn how you learn and what strategies of learning finest? ts you. Understanding how you discover can help increase time spent studying with some di? erent techniques to custom? t different subjects, concepts, and learning objectives. Every preferred learning style offers methods that? t the di? erent ways an individual may study best. Visual (1) Uses visual items such as charts, charts, photographs, and finding information, (2) Can read body language well and has a great perception of aesthetics, (3) Able to remember and call to mind various data, (4) Will remember items that are written down, (5) Understands better in lectures by watching these people.
Auditory (1) Retains info through hearing and speaking, (2) Frequently prefers to find out how to do things and then summarizes the main remarks loud to assist with memory, (3) Updates di? erent aspects of speaking, (4) Frequently has talents in music and may completely focus better with soft music playing in the back. Kinesthetic (1) Likes to utilize the hands-on way of learn new material, (2) Is generally good in math and science, (3) Would rather display how to take action rather than verbally explain that. In this article the researcher gain ideas and understanding regarding the learning process of individual.
With regards to the experts proposed task, he will include the three primary cognitive learning styles such as visual, oral, and kinesthetic through the form of animation and voice over to get the students to help these groups in their learning style that best? ts them. In line with the article of Baiyun Chen and Aimee Denoyelles, 2013 eligible Exploring Learners Mobile Learning Practices in Higher Education mobile phone technologies will be playing a progressively important role in college students academics lives. Devices like cell phones, tablets, and e-book readers links to the globe instantly, heightening access to info and permitting interactivity with others.
Program that run on this devices permit user not merely consume although also discover the produce articles. As such, that they continue to change how college student learn, as well as in? uence all their learning preferences, both within and outside the classroom. The popularity of mobile phone technologies amongst college students in increasing drastically.
Results from the ECAR study on analyze suggest that various undergraduate learners bring their own digital equipment to college, favoring small portable ones such as cell phones and tablets. Although learners still rate notebook computers (85 percent) as the most significant devices to their academic success, the importance of mobile devices such as tablets (45 percent), smart phones (37 percent), and electronic book readers] (31 percent) is visibly on the rise. More and more, students claim they want to be able to access academic resources on their mobile devices. In fact , 67 percent of pupils smart phone and tablets will be reportedly becoming utilized for academic purposes, a rate that has almost doubled within one year.
Comfort,? exibility, involvement, and interactivity are all factors that more attractive to students. With these developments in mind, it is far from surprising the modern Media Cartouche 2013 Intervalle Report expected that mobile phone applications and tablet processing will have a time-to-adoption of just one year or less in higher education. Many universities now uses cellular technologies and create mobile-optimized versions with their websites or perhaps build stand-alone applications that can be downloaded from mobile application stores. six This article discuss the demand for mobile systems among college students, favoring small , portable ones just like smartphones and tablets, plus the need to access academic resources on their mobile devices.
In relation to the researcher proposed application it will help the college pupils who take P. Electronic 3 in their academic lives, they can use that to access their particular academic methods using their mobile phones. All the three foreign materials was associated with the suggested application of the researcher. This articles is going to prove that the researchers suggested application will probably be helpful and useful for the students in their educational attainment. COMMUNITY STUDY With reference to Agustine, Mona Lisa, et. al 2009 entitled E-Learning Program in Pc 1, It can be designed for the scholars in Divine Word School of Legazpi particularly pupils who take computer 1 subject. The scholars can perspective and access all the lessons through computer.
The system also include computer animation and voice over which educational and active. It takes on important role in the lecture not just because its fresh but supplementary device in teaching and learning, especially when the trainer are missing. The system originated so that the students in the school can still continue their lessons without the presence of their trainer and learn by their own rate. It gives a benefit and dalam? erence between the traditional instructing methods.
This reference of study discusses about the signi? cance of the e-learning for students taking up computer 1 in Divine Phrase College of Legazpi. This study provide the researcher the idea to likewise develop a software program that will give the students a supplementary tool and help them to learn the subject inside their own paces and learn this issue even without the instructor. According to Francis Dino, 2013 eligible Asia Pocket or purse Atlas the proposed program aims to make learning process entertaining for young students to cause them to become learn as well as teach these to use the technology wisely. This study will assist kids learn and check out about Hard anodized cookware continent and possess fun as well.
This will become a good research tool not just for the scholars but also for the teachers. Most mobile applications easily present information will probably be presented in audio and still-captured pictures. This examine will be a thrilling interesting learning experience for the students, professors, and people who will be in the roadmaps. 8 This kind of reference of study train the kids to work with the technology wisely and also to learn the Cookware continent in entertaining and fun method.
In relation to the researcher suggested system this will also teach the student to work with the technology wisely, they’re not going to just learn the subject G. E a few, but but it will be fun because of the cartoon and voice over and it will captivate them due to series of evaluation that the program will provide. Relating to Lino Bajar and Chester Sangal, 2011 titled Cars and Cows Video game Development, the main objective from the system is to produce a computer game that can boost and develop mental alertness. The game centers in avoiding hitting the cows and conquer the hurdle in a offered level in the users mental alertness that help to develop their particular practical abilities, and serve as a form of workout.
9 Pertaining to the researcher proposed program, the number of test will even enhance and develop the mental alertness and practical skills of the student, it will also serve as the for them in retaining the actual have learned from your subject. Every one of the three community studies give the researcher an extra feature that could be added to the proposed app. It helps the researcher ideas and concepts of what will happen to the program. It also ensure that the researcher through the paces with the process of the application.
The object course was volleyball for undergraduate physical education students. The main purpose of this kind of class is the acquisition of the toss. This class performs 90 minutes once a week, and is executing 15 instances in all.
All of us photographed the of the course with 4-6 digital online video camera and edited the and showed it in e-learning and allowed students to download the picture freely. In addition , added a caption to the test image of the drill and a technical commentary photo and confirmed it. We carried out a questionnaire about the multimedia system feedback into a study scholar at the time of your class end. Therefore, many confident replies, the image of a class is useful, It was good i was able to observe my? gure by image and to observe an image pays to for skill acquisition and so forth, were acquired.
Moreover, various requests of liking to see the image of an example, one’s image, and a skillful student’s image were also obtained. 10 The purpose of this study is always to clarify effectiveness of performing multi-media feedback which usually used e-learning in university or college physical education and it would appear that the multimedia system feedback using e-learning in physical education helps a technical improvement and a will improvement. In relation to the researcher proposed application, this individual believes that this study will probably be e? ective and helpful to the students within their motor learning and skills acquisition.
Through the study of Huang, Chun-Hong et. ing, 2010 eligible E-learning in Physical education of Utilizing Multimedia Items In contrast together with the traditional instructional method in physical education, the edition of computer system information technology brings a great number of alterations with comprehensive advantages. According to this purpose, the major purpose of this newspaper tries to utilize information technology to be able to fabricate physical education training with multimedia contents bundled with a great E-learning System. In this task, the major training provided by program include athletics skill and movement, work out rule, and injury treatment.
The educating materials and contents of the courses are represented applying multimedia data technologies such as video,? lung burning ash animation. Guidance on physical education employing multimedia details technologies not simply motivate class atmosphere but also inspire students’ strong interest in learning and active involvement. These advantages may not be given by other training tools. With the usage of this kind of physical education E-learning platform, we hope to encourage players to perform electronic? cient self-learning for sports activities skills, roundabout foster common help, cooperation, and wonderful norms of law-abiding with the learning of athletic rules, and to know more about accurate entertainment knowledge as well as? rst help expertise.
The analysis is another conversation about the physical education using e-learning platform. This tackles regarding the great good thing about physical education when built-in to multimedia information technologies. This examine relates to the researcher proposed application that also desires to integrate physical education into information technology as they believes the fact that advantage of i . t may not be given by other instructional tool. The study of Tan-Hsu Suntan and Tsung-Yu Liu, 2004 entitled The mobilebased interactive learning environment (MOBILE) and a case research for aiding elementary school The english language learning This research develops a mobile-based interactive learning environment (MOBILE) for assisting elementary school The english language learning.
The MOBILE includes a mobile learning server and mobile study tools, which is capable of support in- or outdoor learning actions. Several theme-based mobile learning activities which include body parts learning and creation of types are conducted. Experimental results obtained from posttests and set of questions indicate the MOBILE can easily signi? cantly increase students’ interest and e? ect in learning The english language as compared to the conventional manner. doze This reference point of examine is debate about mobile-based interactive learning tool that support in or perhaps outdoor learning activities.
Regarding the researcher proposed program students will also have a mobile-based fun learning instrument in physical education that may support these people in their in and adventures. All three foreign study displays that the investigator proposed application is useful and has a signi? cance in the students learning and this will give them advantage and fare? ts.